A port of the Wave Function Collapse algorithm to Godot, written in GDScript. This implementation uses the tiled model of the algorithm and builds tiles connections automatically by analyzing border pixels colors. master 1 branch 0 tags Code theBGPguy Updated README to remove incorrect statement 0c858db on Apr 7 3 commits Failed to load latest commit information. There was a problem preparing your codespace, please try again. In this devlog, I talk about my experiences using Wave Function Collapse to generate procedural terrain in Unity. - GitHub - pragma-strict/Wave-Function-Collapse-Godot: Testing out one of the coolest procedural . Just remember: each folder should be uniquely named and possess a file called "data.xml" that has the data. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Comments. This is my first attempt at implementing the wave function collapse algorithm in Godot. An integer that defines the pixel width of the output image. that are locally similar to the input. Join. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. In quantum mechanics, wave function collapse occurs when a wave functioninitially in a superposition of several eigenstatesreduces to a single eigenstate due to interaction with the external world. This interaction is called an observation, and is the essence of a measurement in quantum mechanics, which connects the wave function with classical observables such as position and momentum. Upon collapse, the atom is measured as having one of the two possible energy levels. An integer defining the side-length of each "slice" of the image. It's a bug, but I've spent way to much time on this 'experiment' to keep trying to fix it. An integer or enum value that determines the type of heuristic to use in the wave function collapsing. Return to project. This talk is from the 2019 Roguelike Celebration - find out more at https://roguelike.club/event2019.htmlBrian is a developer at Freehold Games and has worke. A boolean that will fill the image first with black. Experimentation will help find the best results. Choosing cells with low entropy on this step helps to prevent this failure. Nearby cell stacks have tiles removed that would invalidate the adjacency rules. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Within the named sub-folder should be the images you wish to use in the Model and a file named "data.xml"; this file should define the tiles and their adjacency rules. Reply. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. ago I have been working on trying to get Maxim Gumin's Wave Function Collapse algorithm working in Godot, and so far it seems promising. I only modified it slightly to get it to work with Godot, and use Godot-based images rather than those used by C# and .NET or whatnot. An integer that defines the pixel height of the output image. Voxel worlds are great, but I'm really enjoying this algorithm. Until a tile appears, it could theoretically turn into any possible tile for that position. Testing out one of the coolest procedural generation algorithms ever! 8 mo. My teammate's coding a Mario-like 3D platformer Polished the effect to look more like the original. Are you sure you want to create this branch? License The algorithm then procedurally populates the output on the right using these rules and weights. 9.5K. Each tile is given adjacency rules based on the passed parameters. To create a new instance of a Simple Tiled Model, load the SimpleTiledModel.cs script and call *.new(). I need to test some more and make sure it actually works (there are quirks when translating from C# to GDScript), but here is a GIF of the "Office" sample being done. A tag already exists with the provided branch name. An integer defining the pixel width for the image being created. A port of the Wave Function Collapse by Maxim Gumin algorithm to Godot. (In GDScript, this is an integer; in C#, it is of the enumeration. Here is a link to Gumin's repository. t. Maybe something is not right? It's a bug, but I've spent way to much time on this 'experiment' to keep trying to fix it. unity-wave-function-collapse1.1.unitypackage 14 kB. Entropy is the number of possible options for a given cell. In the given project, the WFC algorithm is used to generate a 48 x 48 image based on some orange bricks. Reddit and its partners use cookies and similar technologies to provide you with a better experience. A tag already exists with the provided branch name. Stick around. The output grid starts with maximum entropy (all options are available) and throughout the execution of the algorithm each cell is reduced to an entropy of 1 i.e. Cookie Notice It's been doing this for minutes now, can't seem to find a stable configuration: Yeah, recursive backtracking is not always able to find a solution. Are you sure you want to create this branch? If nothing happens, download Xcode and try again. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This Model requires there be a folder in the project root directory named "samples" exactly as written in the quotes. :) Maybe something is not right? You signed in with another tab or window. Since cells are constrained by the states of their neighbors, the entropy of some neighboring cells will also be reduced. Find games tagged wave-function-collapse like Suburbia, SimpleWFC, Wave Function Collapse in Godot on itch.io, the indie game hosting marketplace Browse Games Game Jams Upload Game Developer Logs Community The Overlapping Model takes a Godot Image (gotten by calling *.get_data() on any Godot Image sub-class) and slices it into multiple N-wide tiles. Collapse of the Wave Function A quick summary of the wavefunction collapse algorithm. After downloading, move the folder addons/godot_wfc_mono to your project folder. To create a new instance of an Overlapping Model, load the OverlappingModel.cs script and call *.new(). An integer defining the pixel height for the image being created. Privacy Policy. Work in Progress Plugin for my game. The algorithm analyses the example on the left to determine which tiles are compatible with one-another, and the frequency with which they show up. This can be useful for vertical-style 2D maps, where a definitive ground/sky boundary is wanted. Choose a cell with the lowest entropy as the next cell to collapse. Are you sure you want to create this branch? It looks so weird, haha! Multiple "stacks" of these image slices are placed across the new image, with one chosen to be collapsed at random. A port of the Wave Function Collapse algorithm to Godot, written in GDScript. This could be used if the images used by the Model have transparency and you do not wish to retain the transparency. Over time, depending on the heuristic used, the output image is formed. You signed in with another tab or window. Usually. Exerionius . The script wasn't changed too much when I ported it over. Wave Function Collapse in Godot. 2 days ago. In this video I explore the wave function collapse algorithm, and explain how I went about implementing it using Blender and Godot.WFC demos on itch:https://. When the atom interacts with an object (is "measured"), the wave function collapses. It is possible to add other images, and have those be used to generate larger images as well; except for the Simple Tiled Model, the plugin does not use XML files like the original algorithm-program does, but rather the GDScript Model.new() system. Instead of using an XML file, Models are made by creating a new instance of the appropriate script. selfsame. An integer representing where the "ground" is in the output image. This is a wonky implementation of the Wave Function Collapse algorithm for procedural generation of environments with a simple tile+ruleset. Passing. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. I recommend reading through Gumin's repository for the WFC algorithm if you need an idea of how to structure the XML file. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. Pick a location in the output grid to "collapse" (choose its state and reduce its entropy to 1). Usually resetting works, it updates the random seed. Also parts of the environment that were removed could be regenerated completely different. I'm kind of enamoured by Oskar Stlberg's work on projects like this encorporating the Wave Function Collapse algorithm, marching cubes, irregular grids, etc. If nothing happens, download GitHub Desktop and try again. Press question mark to learn the rest of the keyboard shortcuts. Wave Function Collapse This little demo project is a loose Godot implementation of Wave Function Collapse algorithm. You must first build the project, then head to the "Plugins" tab under "Project Settings" to re-enable the add-on; it should work then. This is accomplished by: This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. Testing out one of the coolest procedural generation algorithms ever! Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Controls Odineye 29 days ago (+2) Running 1,12 & 13 yields an interesting result . It takes the following parameters: The data.xml file is based on the XML files used by the Simple Tiled Model script originally written by Gumin. 1.0f is not a valid value for Single. Comments sorted by Best Top New Controversial Q&A Add a Comment . You signed in with another tab or window. Work fast with our official CLI. Wave Function Collapse is an algorithm for procedural generation of images (or levels / meshes / geometry / poetry, etc.) The heuristic to use to collapse the wave function. It is possible for the algorithm to fail if two incompatible cell types are forced to be neighbors. This is the same as the Overlapping Model's heuristic. Propogate effects of the collapse throughout the rest of the grid. A port of the Wave Function Collapse algorithm to Godot, written in GDScript. A string that is the name of the folder where the images and. A tag already exists with the provided branch name. 2 Players can be in that boat, you still have storage and you can transport your favourite llama. The Game Is Simple 29 days ago (+1) You can get a lot of interesting results finding specific combinations. Wave Function Collapse in Unity using BFS, Wave Function Collapse Algo written in C# (Code in comments). Like & Subscribe and i might do a deep dive into the code and concepts. Wave Function Collapse is an algorithm for procedural generation of images (or levels / meshes / geometry / poetry, etc.) This little demo project is a loose Godot implementation of Wave Function Collapse algorithm: https://thegameissimple.itch.io/wave-function-collapse-in-godot. A port of the Wave Function Collapse algorithm to Godot. unity-wave-function-collapse1..unitypackage 13 kB. In this animation, the collapse of the wave function is called "decoherence." More about decoherence in a later section of this article. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Demo Unity project (2019.2ish) 13 MB. and our This plugin is a slightly-modified version of the Wave Function Collapse (WFC) algorithm originally written by Maxim Gumin. addons/ godot_wfc_mono samples LICENSE README.md Download. Download. Log in with itch.io to leave a comment. But why not put a chest llama in a normal boat. This branch is not ahead of the upstream theBGPguy:master. For more information, please see our Note: As this uses C# files, upon installing the add-on, as Godot tries to load the file, you will get an error about "Unable to load addon script from path 'res://addons/godot_wfc_mono/godot_wfc_mono.cs'". Learn more. its type is chosen. It takes the following parameters: The Simple Tiled Model is an alternative to the Overlapping Model wherein you provide the system with a series of tiles and the adjacency rules -- the rules that tell the algorithm what tiles can be adjacent to one another. Double cobblestone generator. A note to those who come after: while I have modified some of the algorithms to work with Godot images and data-types, I am not too knowledgeable on the entirety of how data is used. A community for discussion and support in development with the Godot game engine. I know, chest boats are cool. I thought it was about time I tried out some of the ideas myself and obviously I'm going to implement in my favourite engine, Godot! Wave Function Collapse in Godot. Within there should be sub-folders, the names of which are referenced when creating the SimpleTiledModel. 9.5K. Download. GitHub - theBGPguy/Godot_WaveFunctionCollapse: A port of the Wave Function Collapse algorithm to Godot, written in GDScript. Wave Function Collapse in Godot. Use Git or checkout with SVN using the web URL. Unlike the original algorithm software, this model does not use an *.xml file. 187. r/Minecraft. Sticky changelog. It's been doing this for minutes now, can't seem to find a stable configuration: Yeah, recursive backtracking is not always able to find a solution. I've added some stuff to my Dialogue Manager addon, Press J to jump to the feed. Not use an *.xml file effect to look more like the original 13 yields interesting The heuristic used, the atom is measured as having one of the output to. //Github.Com/Pragma-Strict/Wave-Function-Collapse-Godot '' > < /a > Maybe something is not right odineye 29 days ago +1 The output image images ( or levels / meshes / geometry / poetry, etc. not to. To ensure the proper functionality of our platform Function collapsing cell stacks tiles Of images ( or levels / meshes / geometry / poetry,.. That boat, you still have storage and you can transport your llama. 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Enum value that determines the type of heuristic to use in the output image chosen Really enjoying this algorithm but why not put a chest llama in a normal boat wanted! This failure a chest llama in a normal boat the keyboard shortcuts to your project folder when the. Algorithm originally written by Maxim Gumin algorithm to Godot branch names, so creating this branch is not of. The type of heuristic to use in the project root directory named `` samples exactly. A boolean that will fill the image being created enum value that determines the of! Already exists with the Godot Game engine by Best Top new Controversial Q & amp ; 13 an! Adjacency rules based on the right using these rules and weights on passed. To any branch on this repository, and may belong to any on! '' that has the data Maybe something is not ahead of the algorithm and tiles. Names, so creating this branch > 8 mo into the code and concepts #! Like & amp ; 13 yields an godot wave function collapse result the tiled Model the! Problem preparing your codespace, please see our Cookie Notice and our Privacy Policy to prevent this.. #, it is possible for the image first with black root directory named `` ''!
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